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Mineral Ore, Dimensional Resistant Glass, Dimensional Resistant Metal, Fossil Bone, Heavy Metal Plates, Jewels, Small Spectral FlameĪncient Sacred Volume +1, Carbon Fiber Plate +1, Dimensional Garbage +1, Dimensional Res. The following is a list of Items in the game Moonlighter.īroken Sword, Fabric, Foundry Rests, Golem Chisel, Hardened Steel, Iron Bar, Rich Jelly, Root, Rune Tool, Teethstone, Vine, Water Sphere, Whetstoneīroken Sword +1, Fabric +1, Foundry Rests +1, Golem Chisel +1, Hardened Steel +1, Iron Bar +1, Rich Jelly +1, Root +1, Rune Tool +1, Teethstone +1, Vine +1, Water Sphere +1, Whetstone +1Īncient Wood, Magic Wood, Old Bulb, Preserved Root, Pure Acid, Rich Jelly, Straw, Strong Leaves, Venom JellyĪncient Wood +1, Magic Wood +1, Old Bulb +1, Preserved Root +1, Pure Acid +1, Rich Jelly +1, Straw +1, Strong Leaves +1, Venom Jelly +1ĭesert Rope, Desert Steel Ingot, Fire Gem, Fire Jelly, Fireproof Cloth, Flammable Dust, Insulating Dust, Magnetite, Rich Jelly, Thermo Magnetic Engineĭesert Rope +1, Desert Steel Ingot +1, Fire Gem +1, Fire Jelly +1, Fireproof Cloth +1, Flammable Dust +1, Insulating Dust +1, Magnetite +1, Rich Jelly +1, Thermo Magnetic Engine +1Ĭonductor Metal, Copper Reel, Electric Jelly, Gold Strands, Rich Jelly, Treated Wood, Triple Cell Battery, Welding Gun, Wires, Wolfram RockĬonductor Metal +1, Copper Reel +1, Electric Jelly +1, Gold Strands +1, Rich Jelly +1, Treated Wood +1, Triple Cell Battery +1, Welding Gun +1, Wires +1, Wolfram Rock +1Īncient Sacred Volume, Carbon Fiber Plate, Dimensional Garbage, Dimensional Res. When selling items, paying attention to customers' expressions will let you know what they think about the current price of the item. As the player knows more about the items of a culture, it will get easier for him to set the “perfect” price on the shop. All items which are part of the same culture will look alike, so it will be easy for the player to associate them.
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The player will know more about an item as he obtains more items from that specific culture. When an item is first picked an entry about it is added to a merchant notebook that Will carries with partial info about the object, resembling the current knowledge that Will has about the object.Īll items belong to a culture, linked to each of the dungeons. Choosing what to keep, what to sell, what to upgrade, and selling the items at the right price will be crucial.Įach item has a base price which is initially unknown by the player.
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There is no “level progression” so having powerful equipment will be the only way to beat the game. Items, also referred to as "artifacts", are found in Dungeons throughout the game.
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